Post by Yukari Yakumo on Dec 17, 2012 12:18:22 GMT -5
Note: This system is experimental, and subject to modification. Please bear with us.
1. The characters must each declare the amount of spellcards and non-spells they're using. You may use at most one non-spell per spellcard, and must alternate between them until you are out of non-spells, beginning with a non-spell if you're using them. Please make sure that when fighting a lower-level character, you do not use a total number of spells and non-spells higher than the total number of turns they are able to fight. We want everyone to stand some form of a chance.
Your power level limits the maximum number of spellcards you can use in one battle. Limits are as follows:
Stage 1: 2 spellcards
Stage 2: 3 spellcards
Stage 3: 4 spellcards
Stage 4: 5 spellcards
Stage 5: 6 spellcards
Stage 6: 8 spellcards
EX Stage: 10 spellcards
Phantasm Stage: 12 spellcards
You may declare fewer, if you wish.
2. Each combatant will describe their spellcard or non-spell pattern in detail, as well as any dialogue or other such things, and on the first post of a new pattern or spellcard, make an OOC note of its duration. Non-spells last for 2, 3, or 4 turns (2 for Stage 1-2 characters, 3 for Stage 3-5 characters, 4 for Stage 6, EX Stage, and Phantasm Stage characters). Spellcard durations are non-spell duration for the first card, plus one turn each time a new card is used. For example, Yukari's non-spells last 4 turns, her first spell in a fight lasts 4 turns, her second lasts 5, third lasts 6, etc.
3. Then each combatant will post attempting to avoid the other's pattern while maintaining their own.
4. One person will ask a mod or admin not involved in the fight to look, and the mod or admin will post something like this:
5. If you were hit, or you run out of turns, you need to start a new spellcard or pattern, repeating step 2 then 3. If not, you will skip the description post and make another avoiding post.
6. Repeat 4 and 5 until one person's last spellcard is cancelled due to a hit or timeout. That person loses.
Now, you may be wondering, well, what decides who gets hit if anyone?
The answer is, whoever should get hit! You're more likely to take a hit if your opponent is two or more levels above yours, if your character is slow, if their character is calculating or unpredictable, and based on how they describe their pattern and how you describe your dodging attempts. If you attempt to godmod (do things well beyond your character's limits or that are stupid, like saying that you hit them or that your attack is undodgeable), you are guaranteed to take a hit. If your character is fast, theirs is formulaic or stupid, or you write very well, that can increase your chances of surviving a round without a hit.
Please note that there ARE NO SURVIVAL SPELLCARDS (spellcards in which the user cannot be hit). If you are playing a canon character and wish to use their survival card/s, alter them so that your character can still be hit.
Don't worry, staffers will not play favorites, and if we catch them doing so, they won't be staffers for long.
Yes, it IS technically possible for someone playing as a Stage 1 character to beat an EX Stage character! Let's say the Stage 1 character uses 2 spellcards and 2 non-spell patterns, which is 9 possible turns, and the EX Stage character uses 9 spellcards and no non-spells. If the Stage 1 character manages to land a hit every round and take no hits, they win. This is very unlikely, but it can happen.
1. The characters must each declare the amount of spellcards and non-spells they're using. You may use at most one non-spell per spellcard, and must alternate between them until you are out of non-spells, beginning with a non-spell if you're using them. Please make sure that when fighting a lower-level character, you do not use a total number of spells and non-spells higher than the total number of turns they are able to fight. We want everyone to stand some form of a chance.
Your power level limits the maximum number of spellcards you can use in one battle. Limits are as follows:
Stage 1: 2 spellcards
Stage 2: 3 spellcards
Stage 3: 4 spellcards
Stage 4: 5 spellcards
Stage 5: 6 spellcards
Stage 6: 8 spellcards
EX Stage: 10 spellcards
Phantasm Stage: 12 spellcards
You may declare fewer, if you wish.
2. Each combatant will describe their spellcard or non-spell pattern in detail, as well as any dialogue or other such things, and on the first post of a new pattern or spellcard, make an OOC note of its duration. Non-spells last for 2, 3, or 4 turns (2 for Stage 1-2 characters, 3 for Stage 3-5 characters, 4 for Stage 6, EX Stage, and Phantasm Stage characters). Spellcard durations are non-spell duration for the first card, plus one turn each time a new card is used. For example, Yukari's non-spells last 4 turns, her first spell in a fight lasts 4 turns, her second lasts 5, third lasts 6, etc.
3. Then each combatant will post attempting to avoid the other's pattern while maintaining their own.
4. One person will ask a mod or admin not involved in the fight to look, and the mod or admin will post something like this:
Yukari Yakumo- Non-Spell 1: 3 turns remaining
Reimu Hakurei- Dream Sign "Evil Sealing Circle": Hit, spellcard cancelled
Reimu Hakurei- Dream Sign "Evil Sealing Circle": Hit, spellcard cancelled
5. If you were hit, or you run out of turns, you need to start a new spellcard or pattern, repeating step 2 then 3. If not, you will skip the description post and make another avoiding post.
6. Repeat 4 and 5 until one person's last spellcard is cancelled due to a hit or timeout. That person loses.
Now, you may be wondering, well, what decides who gets hit if anyone?
The answer is, whoever should get hit! You're more likely to take a hit if your opponent is two or more levels above yours, if your character is slow, if their character is calculating or unpredictable, and based on how they describe their pattern and how you describe your dodging attempts. If you attempt to godmod (do things well beyond your character's limits or that are stupid, like saying that you hit them or that your attack is undodgeable), you are guaranteed to take a hit. If your character is fast, theirs is formulaic or stupid, or you write very well, that can increase your chances of surviving a round without a hit.
Please note that there ARE NO SURVIVAL SPELLCARDS (spellcards in which the user cannot be hit). If you are playing a canon character and wish to use their survival card/s, alter them so that your character can still be hit.
Don't worry, staffers will not play favorites, and if we catch them doing so, they won't be staffers for long.
Yes, it IS technically possible for someone playing as a Stage 1 character to beat an EX Stage character! Let's say the Stage 1 character uses 2 spellcards and 2 non-spell patterns, which is 9 possible turns, and the EX Stage character uses 9 spellcards and no non-spells. If the Stage 1 character manages to land a hit every round and take no hits, they win. This is very unlikely, but it can happen.